Classes

5th- Design a Shoe

Shoe designers are fashion designers who develop original footwear for an independent label or a company. You must have a good understanding of texture, color and fashion while developing creative new concepts. You also need an extensive knowledge of shoe construction materials, the ability to identify attractive patterns through fashion trend analysis and an understanding of the fundamentals of footwear construction.











There are many shoe factories in the US alone, in fact there are over 900! 

According to these stats on this website this is a thriving market in the US with lots of competition for artists and designers. 


10 Sneaker Collabs

5 of the Most Expensive SB Nike Dunks



DIRECTIONS

For your project you will be designing a 3d shoe based on the Nike SB Dunk. You will be given the basic template and you will choose how to create your shoe.  

You may use a brand that exists or. you may come up with your own brand and logo for your shoe.  

YOUR SHOE NEEDS TO BE BASED ON SOME KIND OF THEME- (Mario, Basketball, Chess, Skittles, anything you can think of!)



You will completely color your shoe, cut it out, and fold it to create a 3d mockup of your shoe design. You will then add shoelaces using one of the many types of thread that I have. 










6th- Giuseppe Archimboldo "Creating Portraits from Objects"


During the Renaissance one artist was centuries beyond his time--Giuseppe Arcimboldo. While the Great Masters such as Michelangelo and Raphael focused on rendering human figures realistically, Giuseppe Arcimboldo created surreal portraits of his subjects made of vegetables, plants, fruits, sea creatures, tree roots, and books. In this class we will create our own paintings mimicking Arcimboldo’s unique style using fruits and vegetables.











Giuseppe Arcimboldo (also spelled Arcimboldi; 1527 - July 11, 1593) was an Italian painter best known for creating imaginative portrait heads made entirely of such objects as fruits, vegetables, flowers, fish, and books - that is, he painted representations of these objects on the canvas arranged in such a way that the whole collection of objects formed a recognizable likeness of the portrait subject.

Arcimboldo was born in Milan in 1527, the son of Biagio, a painter who did work for the office of the Fabbrica in the Duomo. Arcimboldo was commissioned to do stained glass window designs beginning in 1549, including the Stories of St. Catherine of Alexandria vitrage at the Duomo. In 1556 he worked with Giuseppe Meda on frescoes for the Cathedral of Monza. In 1558, he drew the cartoon for a large tapestry of the Dormition of the Virgin Mary, which still hangs in the Como Cathedral today.








CLICK THIS LINK TO VIEW ARCIMBOLDO'S COMPLETE WORKS -> 

CLICK THIS LINK TO VIEW SOME NEAT SCULPTURES INSPIRED BY ARCIMBOLDO ->

UNITY - A principle of art, unity occurs when all of the elements of a piece combine to make a balanced, harmonious, complete whole. Unity is another of those hard-to-describe art terms but, when it's present, your eye and brain are pleased to see it.

VARIETY - A principle of art concerned with combining one or more elements of art in different ways to create interest.

How does Arcimboldo create unity in his artworks?

How does Arcimboldo create variety in his artworks?

How will your create texture on your items to make them look realistic?




















YOUR PROJECT is to create a portrait of a person using vegetables, fruits, or other objects  to make the person's face. 
You may use any items you would like to make your person. Like Arcimboldo, your items should all relate to each other to create a theme for your portrait.















AR Standards: CR1.6.2 CR2.6.1 R7.6.1 R8.6.1 CN11.6.1

8th-Drawing from Observation/Sign Language Hands



This project is based on drawing from observation or drawing from life. You will use your hand as a reference for all of the hand drawings that you create.

Here is some info about sign language

























DAY 1-2

Our first day we will spend practicing drawing hands together while using different mediums.
You must draw 4 hands using 4 different drawing mediums

Each drawing will take about 8-10 minutes
Practice different hand poses
Use a different medium (pencil, pen, crayon, colored pencil, marker, pastel, charcoal)
Each drawing should fill half a page





DAY 2-6

The final project will be to draw your hands spelling a word in sign language and illustrating that word in the background of your piece.  

Your background image should represent the word you chose to draw.

Your word must contain at least 4 letters and your background must be in full color. 

You may create your artwork as a drawing or collage/mixed media piece.

"Tree"






7th-Papercutting and Calligrams

Artists are going to create a calligram, using only colored paper. A calligram is a word or piece of text in which the design and layout of the letters creates a visual image related to the meaning of the words themselves. (Examples below)










Paper was invented in China during the first century and has been a popular media choice for artists ever since. Because paper is fairly fragile, we have no way of knowing how long papercutting has been a part of Chinese culture. Archaeologists have found evidence dating it back as far as the 6th century, but it is believed to have begun a few centuries earlier. Either way, it is clear that papercutting is an art with strong roots in the art of China.









Day 1

Brainstorm ideas for your calligram. You should think of multiple words that could be used for the project. Today you should create 4 different ideas, using 4 different words.

Day 2-6

Following the steps below, create your calligram. You can not have any drawn elements. Everything must be made out of paper. All details must be made out of paper. 















7th AR Standards: CR1.7.1 CR2.7.1 CR3.7.1 R7.7.1 CN10.7.1

6th-Kawaii Art Doodles


 

Often mentioned alongside anime and mangakawaii refers to a cultural style that incorporates bright, pastel colors and childlike imagery. In Japanese, the word kawaii has a meaning that sits more or less at the juncture of "cute," "tiny," or "lovable." The cute aesthetic—with its bold, nearly cartoon-like lines and rounded forms—informs a large segment of Japanese popular culture. As scholar Joshua Paul Dale writes, "[kawaii] communicates the unabashed joy found in the undemanding presence of innocent, harmless, adorable things."


The most famous example of kawaii culture is probably Hello Kitty, the ubiquitous white feline character whose image emblazons an ever-expanding range of products and accessories. The character was commissioned by a company called Sanrio, founded by Shintaro Tsuji, in 1974, with a plastic coin purse as the first product bearing the image. Now Hello Kitty is found on everything from backpacks to food trucks to duct tape to kitchen appliances to adult toys. Even though the character was originally intended for preteen girls, its limitless branding has pushed it into essentially every demographic and business sectors that have nothing to do with childhood.

But kawaii is about more than just fashion. It's often about endowing seemingly mundane things with personality..........Click to finish the article.


Top 10 list of Kawaii characters from Japanese culture

https://yumetwins.com/blog/top-10-kawaii-japanese-characters






















You will create a Kawaii Doodle filled page based on a theme of your choice. 









5th- Robots and Doughnuts with Eric Joyner


Our next project takes a look at contemporary artist Eric Joyner and creating a metallic effect with colored pencils by blending them together. 
Contemporary art is the art of today, produced by artists who are living in the twenty-first century. Contemporary art provides an opportunity to reflect on contemporary society and the issues relevant to ourselves, and the world around us.

Take a look here for more examples of contemporary art:



In 1999, I started to enter various juried shows at Artisans Gallery in Mill Valley, CA. and the work was well received. Shows in other galleries, (usually group shows) were positive as well. In 2000, after years of painting other people’s pictures, I made the decision to only paint things that I liked. Four series of paintings of different subjects were started; they were: San Francisco urbanscapes, paintings of old newspaper cartoons characters, Mexican masks, and last but not least, Japanese tin (toy) robots. Though all four series of these subjects were enjoyable to do, I chose to focus on the tin robots, as they were the most popular and seemed to have the most possibilities. So, armed with a small collection of tin robots and spaceships I began painting them in earnest. In attempt to bring them to life without losing their charm, I showed them where they belonged: outer space. By 2002 the paintings were looking good, but they still needed something to play off of… perhaps a nemesis. After a month or so of searching for a ‘nemesis’ I had an epiphany while watching the movie ‘Pleasantville.’ In one of the scenes, Jeff Daniels paints a still life of…donuts. With thoughts of Wayne Thiebaud’s pastries always close at hand, it wasn’t difficult to see the battle scene of robots retreating from 300-foot tall donuts when I went to bed that night. The rest, as they say, is history.





This video is a tutorial showing some different colors you can blend together to create some metallic textures. 





Directions:


Create a robot artwork inspired by Eric Joyner.
Add donuts (or another type of sweet treat) to your robot drawings like Eric Joyner. 
Create a metallic texture on your robot using the blending techniques we worked on in class. 
There are many robot part examples below here for inspiration. 
















AR Standards: CR1.5.2 P6.5.2 R7.5.1 




8th-Comic Book Covers




Comic book covers have served as dynamic windows into storytelling since their inception in the 1930s. These eye-catching illustrations have transformed from simple character portraits to complex artistic masterpieces that capture readers' imaginations. The Golden Age of Comics (1938-1956) introduced iconic superheroes like Superman and Batman with bold, action-packed covers featuring bright primary colors. As printing technology advanced through the Silver Age (1956-1970) and beyond, covers became more sophisticated, incorporating detailed artwork, dramatic perspectives, and innovative design elements. Today, comic book covers continue to evolve, combining traditional illustration techniques with digital artistry to create compelling visual narratives that draw readers into their worlds.


 For our next project, students will create an original comic book cover featuring a unique character, incorporating elements like a title, subtitle, publisher logo, and a well-structured visual design.







Key Vocabulary:

Foreground: The part of the image that appears closest to the viewer.

Middle ground: The area between the foreground and background in a visual composition.

Background: The part of the image that appears farthest away from the viewer.

Overlapping: When one object covers part of another, creating a sense of depth.

Publisher: A company or organization that produces and distributes books or comics.


Intro:

Today we will take a look at a video from the Art Ed Guru. He is the creator of this project and you can find many student examples of this project on his website listed below. 


As you watch the video- think about these questions:

What makes a comic book cover eye-catching?
Can you think of any comic book characters that inspire you?
What elements do you notice on your favorite comic book covers?



After watching the video, begin to brainstorm your character and comic book details.

How will you design the character for your comic book cover?
What story does your title and subtitle suggest?
How will you arrange the foreground, middle ground, and background to make your cover visually appealing?
Who is your publisher?

Remember your cover must include all of these items:

Publisher Logo, Title, Subtitle
and your artwork should include a foreground, middle ground, background, and overlapping.


After brainstorming your idea and sketching an idea you will be given a piece of paper that is 10.5x6.75. This is the basic size of a comic book cover.