Classes

8th- Fantasy Map Making

 



Four our next project, you will take on the role of a cartographer. Cartography, at its core, is the art and science of creating and using maps to represent the physical world. 
Take a look at this link to find out more about cartography: 

Your task is to create a fantasy map of some fictional world. 
As a class we will look at and practice techniques to help you draw iconography on your map to indicate unique landmasses, buildings, and artifacts. 
Here is an interesting article on the history of creating fantasy maps:




DAY 1-2 Intro/Inkarnate

The first part of our project will use a website called Inkarnate to create a fantasy map.
There are two free options on Inkarnate to create a map. You can use either choice to create your map. We will learn about and add a fantasy compass rose to this map in Photopea on Day 3. 


Day 3

Compass Rose





Today we will add a compass rose to your digital map. 
Your compass rose must include
1. A fantasy creature/object
2. Compass
3. Scroll with your world name








You will need to find these images online and use remove.bg or photopea to remove the background images. 
You will open your map in photopea and add your compass rose to the map by using 

File>Open and Place to place your items 
and
Edit>Free Transform to resize and move your images







DAY 4-9 Hand-Drawn Map


On day 4 we will begin practicing drawing different landmasses and transitioning into the hand drawn map portion of the project by building your world, let's look at this skillshare and talk a little about building your fantasy world.
Take some notes today focusing on the three steps of world building and 

1. Physical setting and what it looks like
2. Society, people, and how they interact with one another
3. History and backstories of people and places
4. Consistency in history, physical description, names of areas

Your next step will be to practice some different landmarks. 
Create a 
mountain range, forest, city, fort/castle, ancient ruin, and something of your choice. 











After that you will be able to begin your map drawing. We will use micron pens to outline your artwork. After you finish your drawing, we will age your paper by painting a brown watercolor wash over your map. You may also tear and wrinkle your map along the edges to create even more of an old map feel. 

Here are some links for inspiration and some step by step map making:










6th Grade- Jean Dubuffet Sculptures

For this project, we will look at Jean Dubuffet. We will look specifically at his sculptures using the Hourloupe style. You and a partner will create a sculpture in DuBuffet's Hourloupe style.

DAY 1- Intro

Today we will look at a history of DuBuffet and take a look at his artworks. 



Here is a brief biography of DuBuffet.











“French painter, sculptor, printmaker, collector and writer. He was temperamentally opposed to authority and any suggestion of discipline and devised for himself a coherent, if rebellious, attitude towards the arts and culture. For all his maverick challenges to the values of the art world, Dubuffet’s career exemplified the way in which an avant-garde rebel could encounter notoriety, then fame and eventual reverence. His revolt against beauty and conformity has come to be seen as a symptomatic and appreciable influence in 20th-century culture.”

“Dubuffet's Hourloupe style developed from a chance doodle while he was on the telephone. The basis of it was a tangle of clean black lines that forms cells, which are sometimes filled with unmixed color. He believed the style evoked the manner in which objects appear in the mind. This contrast between physical and mental representation later encouraged him to use the approach to create sculpture.”

“His primitive approach to art making, with its simple, childlike figures and bold, visually dramatic palette, has universal appeal and is instrumental in modern psychology and studies of mental development.”


Examples of DuBuffet sculptures in the hourloupe style






DAY 1 ACTIVITY


After you have watched the videos, get a piece of paper and begin practicing the hourloupe style, following the directions in the vimeo video above. Today is a practice day, so work on trying to capture the hourloupe style in your artwork.


DAY 2-3  Sculpture (Making pieces)

After discussing Dubuffet and his artworks we will begin to create our own DuBuffet styled sculptures.

1. Look through the slides and the links below to gain some inspiration for your sculpture idea.


2. Draw 5-6 shapes on the piece of paper. Make your shapes large enough to fill the paper.


3. Cut out your shapes.


4. Draw the Hourloupe style drawings on each of your pieces. Don't forget to draw on both sides of your pieces!


5. Add color to your pieces. Remember to mimic DuBuffet's style. Use only red and blue and color some spaces in solid and others with stripes. 








Day 3-4 Sculpture (Assembling)

5. Put your pieces together by cutting small cuts into the pieces and sliding pieces together.
Click here to find examples of making a "base" for your sculpture so it will stand. 
You cannot use glue or tape to put pieces together.
6. We will display your sculptures in the hallway after you and your 
partner take a picture of it on Artsonia. 



Here are 3 links for you to look at some sculpture ideas for your project.

Link 1

Link 2

Link 3








AR Standards: CR1.6.1 CR1.6.3 CR2.6.1 CR2.6.2 P4.6.1 R7.6.1

7th- Creating the Illusion of Space: Linear Perspective/Connected Boxes

There are many ways to create depth and show space on a 2d surface. Artists will take a look at the different ways we can achieve this effect.


http://www.noupe.com/design/turning-2d-into-3d-seeing-the-new-angle.html

1. Linear Perspective- By using either 1 point perspective2 point perspective, or 3 point perspective, an artist can create the illusion of space.  Linear perspective is a drawing method that uses lines to draw objects in space.
2. Overlapping- When one object is positioned in front of another object, part of the object behind it may be blocked from view.  This is called overlapping. 
3. Size- Objects that are closer to a viewer appear larger than objects that are further off in the distance.
4. Placement on the Surface- Generally, objects that are positioned lower on the picture plane will appear closer than objects that are positioned higher on the picture plane.
5. Color and Value- Objects that are closer to a viewer appear darker in value and warmer incolor.  Objects that are further away appear lighter in value and cooler in color.
6. Detail- Objects that are closer appear more detailed than objects that are further away.
Six ways to create the illusion of space are illustrated in this video...





DAY 1-2:

After watching the video, use the worksheet to draw 6 complete drawings in the sections provided that show the six ways to create space. These should be complete drawings in full color. They should not be the same simple artworks from the video. 



DAY 3-6:

Connected Boxes

Your linear perspective project will task you with drawing 5 to 7 boxes in linear perspective and then connecting  them with some sort of line (rope, water hose, yarn, etc.)


Here is a simple example. Notice the step by step instructions along the right side of the example.







Here is my example with some step by step pictures below:














Here are a couple more links with a bunch of examples of this project.











7th AR Standards: CR1.7.1 R7.7.1 CN10.7.1

5th- Design a Shoe

Shoe designers are fashion designers who develop original footwear for an independent label or a company. You must have a good understanding of texture, color and fashion while developing creative new concepts. You also need an extensive knowledge of shoe construction materials, the ability to identify attractive patterns through fashion trend analysis and an understanding of the fundamentals of footwear construction.











There are many shoe factories in the US alone, in fact there are over 900! 

According to these stats on this website this is a thriving market in the US with lots of competition for artists and designers. 


10 Sneaker Collabs

5 of the Most Expensive SB Nike Dunks



DIRECTIONS

For your project you will be designing a 3d shoe based on the Nike SB Dunk. You will be given the basic template and you will choose how to create your shoe.  

You may use a brand that exists or. you may come up with your own brand and logo for your shoe.  

YOUR SHOE NEEDS TO BE BASED ON SOME KIND OF THEME- (Mario, Basketball, Chess, Skittles, anything you can think of!)



You will completely color your shoe, cut it out, and fold it to create a 3d mockup of your shoe design. You will then add shoelaces using one of the many types of thread that I have. 










6th- Giuseppe Archimboldo "Creating Portraits from Objects"


During the Renaissance one artist was centuries beyond his time--Giuseppe Arcimboldo. While the Great Masters such as Michelangelo and Raphael focused on rendering human figures realistically, Giuseppe Arcimboldo created surreal portraits of his subjects made of vegetables, plants, fruits, sea creatures, tree roots, and books. In this class we will create our own paintings mimicking Arcimboldo’s unique style using fruits and vegetables.






WATCH THE VIDEO ABOVE AND ANSWER THE QUESTIONS IN THE GOOGLE FORM BEFORE YOU BEGIN YOUR ARTWORK!!






Giuseppe Arcimboldo (also spelled Arcimboldi; 1527 - July 11, 1593) was an Italian painter best known for creating imaginative portrait heads made entirely of such objects as fruits, vegetables, flowers, fish, and books - that is, he painted representations of these objects on the canvas arranged in such a way that the whole collection of objects formed a recognizable likeness of the portrait subject.

Arcimboldo was born in Milan in 1527, the son of Biagio, a painter who did work for the office of the Fabbrica in the Duomo. Arcimboldo was commissioned to do stained glass window designs beginning in 1549, including the Stories of St. Catherine of Alexandria vitrage at the Duomo. In 1556 he worked with Giuseppe Meda on frescoes for the Cathedral of Monza. In 1558, he drew the cartoon for a large tapestry of the Dormition of the Virgin Mary, which still hangs in the Como Cathedral today.








CLICK THIS LINK TO VIEW ARCIMBOLDO'S COMPLETE WORKS -> 

CLICK THIS LINK TO VIEW SOME NEAT SCULPTURES INSPIRED BY ARCIMBOLDO ->

UNITY - A principle of art, unity occurs when all of the elements of a piece combine to make a balanced, harmonious, complete whole. Unity is another of those hard-to-describe art terms but, when it's present, your eye and brain are pleased to see it.

VARIETY - A principle of art concerned with combining one or more elements of art in different ways to create interest.

How does Arcimboldo create unity in his artworks?

How does Arcimboldo create variety in his artworks?

How will your create texture on your items to make them look realistic?




















YOUR PROJECT is to create a portrait of a person using vegetables, fruits, or other objects  to make the person's face. 
You may use any items you would like to make your person. Like Arcimboldo, your items should all relate to each other to create a theme for your portrait.












PART 2


DIGITAL GIUSEPPE!

COMING SOON!!!!




AR Standards: CR1.6.2 CR2.6.1 R7.6.1 R8.6.1 CN11.6.1

8th- Design a Food Truck

If you think that being your own boss, running your own company, and earning your own way are great ideas, then this project is for you! More than 23 million Americans own small businesses. About 800,000 new businesses are opened each year. From engineering firms, to bake shops to home offices, small business is rapidly growing. You can become one of 23 million risk takers and success makers.
There were over 30,000 food truck business in the United States as of 2023. 
A food truck is a large vehicle with a kitchen to make and serve food. They are popping up across the United States and are becoming increasingly popular. Many entrepreneurs opt for a food truck because purchasing a restaurant location is very expensive, while food trucks are much more affordable. 
Click the link here to read about food trucks and answer the worksheet provided. 






 Day 1-2

Click this link to read the article and answer the questions. 
Complete the worksheet today and then answer the brainstorming questions. 

 BRAINSTORM


1. Favorite Food

2. Clever Food Truck Name

3. Color Scheme

4. Slogan

5. Start sketching images and fonts for your logo that you think will represent your food truck well.


Day 3-4

LOGO/SLOGAN


Examples:


1. Design a logo for your food truck. This symbol must represent your business effectively and give your customers a visual representation of your food truck business. Design it carefully because it will appear on most of your company’s literature. 

2. Write a short slogan that will be used to represent and advertise your business. It should not be more than six or seven words.

Think of logos that companies use, such as the Nike swoosh sign, the Ford logo, or the Apple computer logo. Why did these companies choose these kinds of logos? How do they represent their businesses most effectively? The logo should be colorful and creative, but not necessarily complex. Keep it simple, crisp and catchy. Presentation is everything!

Think about popular business slogans used by companies today. For example, Nike uses the slogan “Just do it.” Volkswagen’s slogan is “Drivers wanted.” A slogan is a catchy phrase used by a company to help consumers or customers remember their business. The shorter the slogan is, the better, because it will be easier to remember. 



Here are some great links to check out as you brainstorm your ideas. 




Day 6-9

Food Truck


Our final part of the project will be to create your food truck sculpture. You will be given a template to use for your food truck. You will design the truck using your logo, color scheme, and slogan to create an interesting design for your truck. We will be using prismacolor colored pencils for this project so you can work on blending colors together to create an interesting food truck. 
Take a look at the video below for an example.





Your food truck must include:

-your business name and logo on 1 side of the truck
-your business name and logo on top of the truck
-a color scheme that relates to your logo
-a service window
-a design around your window that showcases ingredients or the theme of your truck
-a business logo or design on the back door that incorporates ingredients or theme







Day 10-12

Menu




For the final part of our project, you will create your food truck menu, using Photopea.
It may seem like a small part of your overall food truck business, but the food truck menu board can have a big impact on how successful your food truck really is. It doesn’t matter how delicious your food is if you can’t attract the customers over in the first place.

Check out the link below for examples of food menus:  




Your food truck menu must include:

-your business name, logo, and slogan
-a font that relates to your logo or theme
-same color scheme as your truck and logo
-a border around the edge of your menu that relates to your theme
-at least 6 menu items with photos and small descriptions







8th AR Standards: CR1.8.1 CR1.8.2 CR1.8.3 CR3.8.1 P5.8.1 CN10.8.1